W64 Format Guide

Available Conversions

W64 to AAC

Convert Sony Wave64 to AAC for mobile devices and streaming platforms

W64 to AC3

Convert W64 to Dolby Digital AC3 for DVD authoring and surround sound projects

W64 to AIFF

Convert W64 to AIFF for professional audio editing on Mac systems

W64 to ALAC

Convert W64 to Apple Lossless for high-quality playback on Apple devices

W64 to AMR

Convert W64 to AMR for mobile voice messaging and low-bandwidth applications

W64 to AU

Convert W64 to Sun Audio format for Unix and Java audio applications

W64 to CAF

Convert W64 to Apple Core Audio Format for macOS and iOS development

W64 to DTS

Convert W64 to DTS surround sound for home theater and Blu-ray authoring

W64 to EAC3

Convert W64 to Dolby Digital Plus for streaming and surround sound delivery

W64 to FLAC

Convert W64 to FLAC lossless format for archival and high-fidelity audio storage

W64 to M4A

Convert W64 to M4A for Apple ecosystem playback and iTunes compatibility

W64 to MKA

Convert W64 to Matroska Audio container for flexible multi-track storage

W64 to MP2

Convert W64 to MP2 (MPEG Audio Layer II) for broadcasting and DVB systems

W64 to MP3

Convert W64 to MP3 for universal playback on any device and platform

W64 to OGG

Convert W64 to OGG Vorbis for open-source audio and web streaming

W64 to OPUS

Convert W64 to OPUS for modern internet audio with excellent quality at low bitrates

W64 to SPX

Convert W64 to Speex for VoIP and voice-optimized streaming applications

W64 to TTA

Convert W64 to True Audio lossless format for audiophile music archival

W64 to WAV

Convert W64 to standard WAV format for broader compatibility across all platforms

W64 to WMA

Convert W64 to WMA (Windows Media Audio) for Windows ecosystem compatibility

W64 to WV

Convert W64 to WavPack for hybrid lossy/lossless audio compression

Convert to W64

AAC to W64

Convert AAC audio to Sony Wave64 for professional audio production workflows

AC3 to W64

Convert Dolby Digital AC3 to W64 for large-scale audio editing in Sony Vegas

AIFF to W64

Convert AIFF to W64 for extended file size support in professional audio projects

ALAC to W64

Convert Apple Lossless to W64 for Sony Vegas and pro audio editing without size limits

AMR to W64

Convert AMR voice recordings to W64 for professional audio post-production

APE to W64

Convert Monkey's Audio to W64 for pro audio editing with large file support

AU to W64

Convert Sun Audio to W64 for modern professional audio production workflows

CAF to W64

Convert Core Audio Format to W64 for Sony Vegas and Windows pro audio tools

DTS to W64

Convert DTS surround sound to W64 for large-scale professional audio editing

EAC3 to W64

Convert Dolby Digital Plus to W64 for professional audio post-production

FLAC to W64

Convert FLAC lossless audio to W64 for uncompressed editing without 4GB limits

M4A to W64

Convert M4A to W64 for professional audio production in Sony Vegas workflows

MKA to W64

Convert Matroska Audio to W64 for large-scale audio editing and production

MP2 to W64

Convert MP2 broadcast audio to W64 for professional audio post-production

MP3 to W64

Convert MP3 to W64 for uncompressed professional audio editing workflows

MPC to W64

Convert Musepack to W64 for professional audio production without size limits

OGG to W64

Convert OGG Vorbis to W64 for professional audio editing in Sony Vegas

Opus to W64

Convert Opus to W64 for uncompressed large-scale audio production

SHN to W64

Convert Shorten lossless to W64 for professional audio editing workflows

SPX to W64

Convert Speex to W64 for professional audio post-production and editing

TTA to W64

Convert True Audio to W64 for uncompressed professional audio editing

WAV to W64

Convert WAV to W64 to break the 4GB file size barrier for large recordings

WMA to W64

Convert WMA to W64 for uncompressed professional audio production

WV to W64

Convert WavPack to W64 for large-scale uncompressed audio editing

About W64 Format

W64, also known as Sony Wave64, is an audio file format developed by Sony Creative Software (formerly Sonic Foundry) as an extension of the standard WAV format to overcome its 4 GB file size limitation. The format uses the .w64 file extension and was introduced alongside Sony's Sound Forge and Vegas Pro audio/video editing software. While the standard WAV format uses 32-bit RIFF chunk sizes, limiting files to approximately 4 GB, W64 replaces the RIFF structure with 64-bit GUID-based chunks that allow file sizes up to 16 exabytes (theoretically). This makes W64 essential for professional audio production scenarios where long multi-channel recordings at high sample rates and bit depths easily exceed the 4 GB WAV boundary. The format maintains full compatibility with WAV's audio encoding capabilities, supporting all PCM bit depths, floating-point audio, and the same range of sample rates, while simply extending the container to handle larger data payloads.

History of W64

The W64 format was created by Sonic Foundry, the original developer of Sound Forge, in the late 1990s as professional audio production increasingly demanded recordings that exceeded the 4 GB RIFF/WAV limit. As 24-bit/96 kHz recording became standard in professional studios, a stereo recording at this quality level would reach 4 GB in approximately 2 hours, and multi-channel surround recordings reached the limit even faster. Sonic Foundry designed Wave64 using GUIDs (Globally Unique Identifiers) instead of the traditional RIFF four-character chunk IDs, with all size fields extended to 64 bits. When Sony acquired Sonic Foundry's media software division in 2003, the format became associated with Sony's product line, particularly Sony Vegas Pro and Sound Forge Pro. The format specification was documented and made freely available, allowing other audio software to implement W64 support. While Microsoft later introduced the RF64/BWF64 format to address the same 4 GB limitation in a standardized way, W64 had already established itself in the Sony ecosystem and continues to be widely supported. Today, W64 is recognized by most professional audio software including Audacity, Adobe Audition, Reaper, FFmpeg, and libsndfile, ensuring broad interoperability in professional audio workflows.

Key Features and Uses

W64's primary feature is its ability to store audio files larger than 4 GB while maintaining the simplicity and audio quality of the WAV format. The format supports all standard PCM encodings including 8-bit unsigned, 16-bit, 24-bit, and 32-bit signed integer, as well as 32-bit and 64-bit IEEE floating-point audio. Sample rates from 8 kHz to 384 kHz and beyond are supported, accommodating everything from telephone-quality voice to ultra-high-resolution audio. Multi-channel configurations are fully supported, making W64 ideal for surround sound production (5.1, 7.1, and beyond) where the combination of multiple channels and high sample rates quickly generates files exceeding 4 GB. The GUID-based chunk structure provides a more robust identification system than RIFF's four-character codes, reducing the risk of chunk type collisions. W64 preserves WAV's straightforward linear data layout, which enables efficient random access and editing without the need to decode compressed data. The format also supports broadcast metadata through an extension of the BWF (Broadcast Wave Format) chunk, allowing professional facilities to embed timecode, origination data, and description information.

Common Applications

W64 is primarily used in professional audio and video post-production environments where recording sessions routinely exceed the 4 GB WAV limit. Sony Vegas Pro and Sound Forge Pro use W64 as their native large-file format, and it is the default output when recordings would exceed 4 GB. Film and television post-production facilities use W64 for long-form multi-channel audio sessions, particularly when working with 5.1 or 7.1 surround sound at 24-bit/96 kHz. Live recording engineers use W64 for concert and event recordings that span several hours in high-quality multi-track configurations. Music production studios working with orchestral recordings or extended live sessions benefit from W64's ability to maintain a single continuous file rather than splitting across multiple WAV files. Broadcast facilities use W64 for long-form program recordings and archival of uncompressed audio. Scientific and research applications that require extended high-resolution audio capture, such as acoustic ecology and underwater acoustics, also employ W64. The format is supported by FFmpeg, making it accessible from command-line tools and enabling automated batch processing in production pipelines.

Advantages and Disadvantages

Advantages

  • No 4 GB Limit: 64-bit chunk sizes support files up to 16 exabytes
  • WAV Compatible: Same audio encodings and quality as standard WAV format
  • Professional Standard: Native format in Sony Vegas Pro and Sound Forge Pro
  • Uncompressed Quality: Preserves full audio fidelity with no compression artifacts
  • Multi-Channel: Supports unlimited channels for surround and immersive audio
  • High-Resolution: Full support for 24-bit/96 kHz and beyond recording
  • Random Access: Linear data layout enables efficient seeking and editing
  • Broad Support: Recognized by FFmpeg, Audacity, Adobe Audition, Reaper, and more

Disadvantages

  • Enormous Files: Uncompressed audio creates very large files requiring significant storage
  • Not a Standard: Proprietary Sony format; RF64/BWF64 is the EBU-standardized alternative
  • Limited Consumer Support: Most consumer audio players cannot open W64 files
  • No Compression: Unlike FLAC, offers no lossless compression to reduce file sizes
  • Sony-Centric: Best supported in Sony's software ecosystem
  • No Streaming: Not suitable for web streaming or online distribution
  • Storage Intensive: Multi-channel high-res sessions can easily reach hundreds of GB
  • Limited Metadata: Basic metadata support compared to modern container formats