Convert JXL to QOI

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JXL vs QOI Format Comparison

Aspect JXL (Source Format) QOI (Target Format)
Format Overview
JXL
JPEG XL (ISO/IEC 18181)

JPEG XL is a next-generation image format standardized in 2022, combining Google's PIK and Cloudinary's FUIF research. It provides both lossy and lossless compression with industry-leading efficiency, HDR support, animation, progressive decoding, and lossless JPEG transcoding. JPEG XL is designed as the universal successor to JPEG, PNG, GIF, and WebP.

Lossless Modern
QOI
Quite OK Image Format

QOI is a lossless image format created by Dominic Szablewski in 2021, designed for extreme encoding and decoding speed with a remarkably simple specification (under 300 lines of C). It uses a combination of run-length encoding, index hashing, and delta coding to achieve compression ratios comparable to PNG but with 20-50x faster encode/decode speed. QOI prioritizes simplicity and performance over maximum compression.

Lossless Modern
Technical Specifications
Color Depth: Up to 32-bit per channel (HDR)
Compression: Lossy (VarDCT) and Lossless (Modular)
Transparency: Full alpha channel support
Animation: Native animation support
Extensions: .jxl
Color Depth: 8-bit per channel (RGB or RGBA)
Compression: Lossless (index + run-length + delta)
Transparency: Full 8-bit alpha channel (RGBA mode)
Animation: Not supported
Extensions: .qoi
Image Features
  • Transparency: Full alpha channel with variable bit depth
  • Animation: Built-in animation with per-frame timing
  • EXIF Metadata: Full Exif, XMP, JUMBF
  • ICC Color Profiles: Full support including HDR
  • HDR: Native PQ and HLG transfer functions
  • Progressive Loading: Advanced progressive decoding
  • Transparency: Full 8-bit alpha (RGBA mode)
  • Animation: Not supported
  • EXIF Metadata: Not supported
  • ICC Color Profiles: sRGB assumed, no embedded profiles
  • HDR: Not supported (8-bit only)
  • Single-Pass: Sequential encode/decode, no progressive
Processing & Tools

JXL encoding/decoding with libjxl:

# Decode JXL
djxl input.jxl output.png

# Encode lossless JXL
cjxl input.png output.jxl -q 100

# Lossless JPEG transcode
cjxl photo.jpg photo.jxl -j

QOI tools and programming libraries:

# Convert with qoiconv reference tool
qoiconv input.png output.qoi

# Python with Pillow 12+
from PIL import Image
img = Image.open("input.png")
img.save("output.qoi")

# Convert with ImageMagick
magick input.png output.qoi
Advantages
  • Best-in-class compression ratio (lossy and lossless)
  • HDR and wide gamut support
  • Lossless JPEG transcoding
  • Progressive decoding
  • Animation support
  • Royalty-free ISO standard
  • Extremely fast encode/decode (20-50x faster than PNG)
  • Entire specification fits in 300 lines of C
  • Compression comparable to unoptimized PNG
  • Full RGBA transparency support
  • Constant memory usage (no buffering needed)
  • MIT licensed, completely free and open
Disadvantages
  • Limited browser and software support
  • Complex specification and slow encoding
  • Large decoder implementation
  • Not yet widely adopted
  • Higher memory requirements
  • Lower compression ratio than PNG, JXL, or WebP
  • No browser support
  • Limited to 8-bit color depth
  • No animation or HDR support
  • No metadata or ICC profile support
Common Uses
  • Next-generation web image delivery
  • Photography archival
  • HDR content creation
  • Scientific imaging
  • Professional photo workflows
  • Game development (fast texture loading)
  • Real-time image capture and storage
  • Embedded systems with limited CPU
  • Screenshot tools needing fast save
  • Internal application image caching
Best For
  • Maximum compression efficiency
  • HDR and professional imaging
  • Universal format replacement
  • Web delivery (when supported)
  • Speed-critical lossless image storage
  • Game asset loading pipelines
  • Real-time capture applications
  • Embedded and resource-constrained systems
Version History
Introduced: 2022 (ISO/IEC 18181)
Current Version: JPEG XL 0.10 (libjxl)
Status: Emerging ISO standard
Evolution: PIK + FUIF → draft (2020) → ISO (2022)
Introduced: 2021 (Dominic Szablewski)
Current Version: QOI 1.0 (final specification)
Status: Stable, growing niche adoption
Evolution: Initial release (Nov 2021) → v1.0 final (Jan 2022)
Software Support
Image Editors: GIMP 2.99+, Krita, darktable
Web Browsers: Safari 17+, Chrome (flag)
OS Preview: macOS 14+, Windows (plugin)
Mobile: iOS 17+, limited Android
CLI Tools: libjxl, ImageMagick 7.1+
Image Editors: GIMP (plugin), XnView, Pillow 12+
Web Browsers: No browser support
OS Preview: No native OS support
Mobile: No native mobile support
CLI Tools: qoiconv, ImageMagick, Pillow, 70+ language libs

Why Convert JXL to QOI?

Converting JXL to QOI makes sense when encoding and decoding speed is more important than compression ratio. QOI decodes 20-50 times faster than PNG and significantly faster than JXL, while still providing lossless compression. In performance-critical applications like game engines loading textures at runtime, real-time screen capture tools, or embedded systems with limited CPU power, QOI's speed advantage is decisive.

Game developers are the primary audience for JXL-to-QOI conversion. Game engines need to load hundreds of textures quickly during level transitions and scene changes. QOI's near-instantaneous decode speed means shorter loading screens and smoother streaming of visual assets. Converting JXL source assets to QOI for runtime use gives developers the best of both worlds: compact JXL for source control and fast QOI for runtime loading.

QOI's simplicity is another compelling reason for conversion. The entire format specification fits in roughly 300 lines of C code, making it easy to implement custom decoders for specialized hardware, embedded systems, or custom game engines. If you need a lossless format that you can fully implement and audit yourself — without depending on complex third-party libraries — QOI is the ideal choice, and converting from JXL preserves image quality during the transition.

While QOI files are larger than JXL (typically similar to unoptimized PNG), the trade-off is worthwhile in speed-critical contexts. QOI uses constant memory during encoding and decoding — it processes pixels sequentially without needing to buffer entire images. This makes it suitable for memory-constrained embedded devices and streaming applications where JXL's more complex decoder would be impractical.

Key Benefits of Converting JXL to QOI:

  • Blazing Fast Decode: 20-50x faster than PNG, ideal for game engines
  • Simple Implementation: 300-line specification, easy custom decoders
  • Lossless Quality: Perfect pixel reproduction from JXL source
  • RGBA Support: Full alpha transparency preserved
  • Constant Memory: No buffering needed — stream-friendly
  • Embedded Friendly: Low CPU and memory requirements
  • Open Source: MIT license, no patents or royalties

Practical Examples

Example 1: Game Texture Pipeline

Scenario: An indie game developer stores all texture assets in JXL for version control but needs QOI format for fast runtime loading in their custom game engine.

Source: tileset_forest.jxl (45 KB, 1024×1024px, RGBA, lossless)
Conversion: JXL → QOI (lossless RGBA)
Result: tileset_forest.qoi (280 KB, 1024×1024px, RGBA)

Game pipeline:
1. Artists save textures as JXL (small for git)
2. Build script converts JXL → QOI for game package
3. Game engine loads QOI textures in < 1ms each
✓ Level load time reduced from 3.2s to 0.4s
✓ 200+ textures decoded during scene transition
✓ Custom QOI decoder in 250 lines of C

Example 2: Real-Time Screenshot Tool

Scenario: A screen recording application needs to capture and save lossless frames as fast as possible, converting from JXL intermediate buffer to QOI for instant disk writes.

Source: frame_capture.jxl (95 KB, 1920×1080px, lossless)
Conversion: JXL → QOI (fast encode)
Result: frame_capture.qoi (1.8 MB, 1920×1080px)

Capture performance:
✓ QOI encode: 2ms per frame (vs 80ms PNG)
✓ Supports 30fps lossless capture at 1080p
✓ No frame drops due to encoding bottleneck
✓ Files still 60% smaller than raw BMP
✓ Post-process to PNG/JXL for archival later

Example 3: Embedded Display System

Scenario: A digital signage system running on ARM-based embedded hardware needs to display images with minimal CPU usage, converting from JXL asset library to QOI for on-device display.

Source: menu_board.jxl (22 KB, 800×480px, lossless)
Conversion: JXL → QOI (for embedded decoder)
Result: menu_board.qoi (165 KB, 800×480px)

Embedded deployment:
1. Prepare assets on PC from JXL masters
2. Convert to QOI for embedded flash storage
3. ARM decoder loads images in constant memory
✓ 50KB RAM sufficient for streaming decode
✓ No complex image library needed on device
✓ Custom QOI decoder fits in 4KB of firmware
✓ Image transitions feel instant to viewers

Frequently Asked Questions (FAQ)

Q: How does QOI compression compare to JXL lossless?

A: JXL lossless typically produces files 30-50% smaller than QOI for the same image. QOI's compression is comparable to unoptimized PNG (about 10-20% larger). The trade-off is speed: QOI encodes and decodes 20-50x faster than PNG and significantly faster than JXL. Choose JXL for storage efficiency and QOI for decode performance.

Q: Does QOI preserve transparency from JXL?

A: Yes. QOI supports full 8-bit alpha channel (RGBA mode). If your JXL file contains transparency, it will be preserved losslessly in the QOI output. The converter automatically selects RGB or RGBA mode based on whether the source image has an alpha channel.

Q: Can web browsers display QOI images?

A: No. As of 2026, no web browser supports QOI natively. QOI is designed for application-level use (games, tools, embedded systems), not web delivery. For web images, convert JXL to PNG, WebP, or AVIF instead. QOI could potentially be decoded via WebAssembly in a browser, but this is not standard practice.

Q: What makes QOI so much faster than other lossless formats?

A: QOI processes one pixel at a time using only simple operations: hash table lookup, byte comparison, and small arithmetic. It never looks ahead or backward in the image data. This means no entropy coding, no context modeling, and no complex prediction — just straightforward sequential processing that modern CPUs handle at near-memory-bandwidth speed.

Q: Is QOI suitable for photographic images?

A: QOI can store any image losslessly, but its compression is less effective on photographs than on graphics/UI content. A typical photo might be 3-5x larger as QOI compared to JXL lossless. QOI is best for game textures, UI elements, screenshots, and any use case where decode speed matters more than file size.

Q: How many programming languages have QOI support?

A: Over 70 language implementations exist, including C, C++, Rust, Go, Python, JavaScript, Java, C#, Swift, Zig, and many more. The format's simplicity means a working encoder/decoder can be written in an afternoon in any language. Python users can use Pillow 12+ which includes native QOI read/write support.

Q: Does the conversion from JXL to QOI lose HDR information?

A: Yes. QOI is limited to 8-bit per channel (sRGB), so any HDR data, wide gamut colors, or extended dynamic range from JXL will be tone-mapped to standard 8-bit range during conversion. For HDR preservation, use formats like TIFF (16-bit), EXR, or keep the original JXL.

Q: Can I use QOI as an intermediate format in image processing?

A: Yes, QOI works well as a fast intermediate format. Its near-instant encode/decode makes it ideal for saving temporary results between processing steps. For example, a pipeline might decode JXL → process in memory → save QOI checkpoint → continue processing. This is faster than using PNG for intermediate files and still provides lossless data.