ADX Format Guide

Available Conversions

ADX to AAC

Convert CRI ADX game audio to AAC for mobile devices and streaming platforms

ADX to AC3

Convert ADX to Dolby Digital AC3 for home theater and surround sound systems

ADX to AC4

Convert ADX to Dolby AC-4 for next-generation broadcast and streaming delivery

ADX to AIFF

Convert ADX to AIFF for professional audio editing on Mac systems

ADX to ALAC

Convert ADX to Apple Lossless for high-quality playback on Apple devices

ADX to AMR

Convert ADX to AMR for mobile voice messaging and low-bandwidth applications

ADX to APTX

Convert ADX to aptX for high-quality Bluetooth audio streaming

ADX to AU

Convert ADX to Sun Audio format for Unix and Java audio applications

ADX to CAF

Convert ADX to Apple Core Audio Format for macOS and iOS development

ADX to DTS

Convert ADX to DTS surround sound for home theater and Blu-ray authoring

ADX to EAC3

Convert ADX to Dolby Digital Plus for streaming and surround sound delivery

ADX to FLAC

Convert ADX to FLAC lossless format for archival and high-fidelity audio storage

ADX to M4A

Convert ADX to M4A for Apple ecosystem playback and iTunes compatibility

ADX to MKA

Convert ADX to Matroska Audio container for flexible multi-track storage

ADX to MP2

Convert ADX to MP2 (MPEG Audio Layer II) for broadcasting and DVB systems

ADX to MP3

Convert ADX game audio to MP3 for universal playback on any device

ADX to OGG

Convert ADX to OGG Vorbis for open-source audio and web streaming

ADX to OPUS

Convert ADX to OPUS for modern internet audio with excellent quality at low bitrates

ADX to SPX

Convert ADX to Speex for VoIP and voice-optimized streaming applications

ADX to TTA

Convert ADX to True Audio lossless format for audiophile music archival

ADX to W64

Convert ADX to Sony Wave64 for professional audio production workflows

ADX to WAV

Convert ADX game audio to uncompressed WAV for editing and production

ADX to WMA

Convert ADX to WMA (Windows Media Audio) for Windows ecosystem compatibility

ADX to WV

Convert ADX to WavPack for hybrid lossy/lossless audio compression

Convert to ADX

AAC to ADX

Convert AAC audio to CRI ADX for video game audio integration

AC3 to ADX

Convert Dolby Digital AC3 to ADX for game engine audio assets

AC4 to ADX

Convert Dolby AC-4 to ADX for video game audio production pipelines

AIFF to ADX

Convert AIFF to ADX for game audio integration from professional sources

ALAC to ADX

Convert Apple Lossless to ADX for game audio with ADPCM compression

AMR to ADX

Convert AMR voice recordings to ADX for game dialogue integration

APE to ADX

Convert Monkey's Audio to ADX for game audio asset creation

APTX to ADX

Convert aptX Bluetooth audio to ADX for video game sound assets

AU to ADX

Convert Sun Audio to ADX for game audio production workflows

CAF to ADX

Convert Core Audio Format to ADX for cross-platform game audio

DTS to ADX

Convert DTS surround sound to ADX for game engine audio integration

EAC3 to ADX

Convert Dolby Digital Plus to ADX for video game audio assets

FLAC to ADX

Convert FLAC lossless audio to ADX for efficient game audio with ADPCM

M4A to ADX

Convert M4A to ADX for game audio integration from Apple sources

MKA to ADX

Convert Matroska Audio to ADX for video game sound production

MP2 to ADX

Convert MP2 broadcast audio to ADX for game audio asset pipelines

MP3 to ADX

Convert MP3 to ADX for video game audio with CRI Middleware compression

MPC to ADX

Convert Musepack to ADX for game audio production workflows

OGG to ADX

Convert OGG Vorbis to ADX for game engine audio asset creation

Opus to ADX

Convert Opus to ADX for video game audio with ADPCM encoding

SHN to ADX

Convert Shorten lossless to ADX for game audio asset creation

SPX to ADX

Convert Speex to ADX for game dialogue and voice asset integration

TTA to ADX

Convert True Audio to ADX for game audio with efficient compression

W64 to ADX

Convert Sony Wave64 to ADX for game audio production pipelines

WAV to ADX

Convert uncompressed WAV to ADX for compact game audio with ADPCM

WMA to ADX

Convert WMA to ADX for video game audio asset integration

WV to ADX

Convert WavPack to ADX for game audio with CRI ADPCM compression

About ADX Format

ADX is a proprietary audio format developed by CRI Middleware, a Japanese company specializing in audio and video middleware solutions for video games. The format uses a custom ADPCM (Adaptive Differential Pulse-Code Modulation) compression algorithm specifically optimized for real-time audio playback in gaming environments. ADX was designed to provide efficient audio compression with minimal CPU overhead during decompression, making it ideal for platforms with limited processing power such as early gaming consoles. The format has been widely adopted by major Japanese game publishers, most notably SEGA and Capcom, and has been used across multiple console generations from the Sega Dreamcast through modern platforms including PlayStation, Xbox, and Nintendo Switch. ADX files typically achieve compression ratios of approximately 4:1 compared to uncompressed PCM audio while maintaining quality suitable for game sound effects, dialogue, and background music.

History of ADX

CRI Middleware (originally CRI, or Cross Road Inc.) developed the ADX format in the mid-1990s as part of their CRI Audio toolkit, which was initially created for the Sega Saturn console. The format gained widespread recognition with the Sega Dreamcast in 1998-1999, where it became the de facto standard for game audio across many SEGA titles including Sonic Adventure, Shenmue, and Jet Set Radio. CRI Middleware's close relationship with SEGA led to ADX being embedded deeply in Dreamcast game development toolchains. As the gaming industry transitioned to sixth-generation consoles (PlayStation 2, Xbox, GameCube), ADX was ported to these platforms and continued to be used by studios already familiar with the CRI toolset. Capcom became another major adopter, using ADX extensively in franchises like Resident Evil, Devil May Cry, and Street Fighter. The format evolved through several revisions, with CRI eventually developing the more advanced ADX2 toolkit that expanded on the original format's capabilities. Despite the emergence of competing formats like Sony's ATRAC and Microsoft's XMA, ADX maintained its position in Japanese game development due to CRI Middleware's strong developer support and the format's proven reliability across platforms.

Key Features and Uses

ADX uses a specialized ADPCM encoding that provides very fast decompression with minimal CPU load, a critical requirement for real-time game audio where processing resources must be shared with graphics, physics, and AI systems. The format supports sample rates from 8 kHz to 48 kHz and typically uses 4-bit ADPCM encoding, resulting in approximately 4:1 compression compared to 16-bit PCM audio. ADX supports both mono and stereo audio, with multi-channel configurations available through the ADX2 extension. A notable feature of ADX is its built-in loop point support, allowing seamless audio loops without gaps or clicks, which is essential for game background music that must repeat indefinitely during gameplay. The format also supports AHX, a variant that uses MPEG-2 encoding for higher quality music tracks. CRI's ADX toolkit provides platform-specific decoders optimized for each target hardware, ensuring consistent performance across different gaming platforms. The format includes header metadata for specifying loop start and end points, sample rate, channel count, and encoding parameters, all designed for efficient parsing during game runtime.

Common Applications

ADX is primarily used in video game development, particularly by Japanese game studios. The format serves as the standard audio format within the CRI Middleware ecosystem, which is used by hundreds of game titles across console, PC, and mobile platforms. SEGA has used ADX extensively across their franchises including Sonic the Hedgehog, Yakuza (Like a Dragon), Total War, and Phantasy Star Online. Capcom employs ADX in many of their major titles, and other prominent users include Konami, Bandai Namco, and Square Enix for select titles. Game developers typically use ADX for in-game sound effects, character dialogue, ambient sounds, and background music. The format's efficient decompression makes it suitable for situations where many audio streams must play simultaneously, such as complex game scenes with multiple sound sources. ADX is also used in Japanese arcade machines and pachinko/pachislot machines where CRI Middleware provides specialized audio solutions. The modding and game preservation communities frequently work with ADX files when extracting or replacing game audio assets, and tools like vgmstream and FFmpeg provide ADX decoding support for these purposes.

Advantages and Disadvantages

Advantages

  • Low CPU Overhead: ADPCM decompression requires minimal processing power
  • Seamless Looping: Built-in loop point support for gapless background music
  • Cross-Platform: Supported across PlayStation, Xbox, Nintendo, and PC platforms
  • Proven Reliability: Used in thousands of commercial game titles over 25+ years
  • Good Compression: 4:1 ratio reduces storage while maintaining acceptable quality
  • Fast Streaming: Designed for real-time audio streaming from disc or storage
  • Multi-Stream: Efficient enough for many simultaneous audio streams in-game
  • Developer Tools: CRI provides comprehensive authoring and integration tools

Disadvantages

  • Proprietary Format: Owned by CRI Middleware, requires licensing for commercial use
  • Lower Quality: ADPCM compression is inferior to modern codecs like AAC or Opus
  • Limited Support: Not playable in standard consumer media players
  • Niche Usage: Almost exclusively used in video game development
  • No Metadata: Minimal metadata support compared to modern audio containers
  • Lossy Only: No lossless compression option available
  • Japan-Centric: Primarily adopted by Japanese game studios
  • Aging Technology: ADPCM encoding predates modern perceptual coding advances