EXR Format Guide
Convert from EXR
Convert OpenEXR image to AVIF for modern web delivery with next-gen compression
Convert OpenEXR image to BLP for Blizzard game engine textures
Convert OpenEXR image to BMP for standard Windows bitmap compatibility
Convert OpenEXR image to DDS for GPU-compressed game textures
Convert OpenEXR image to EPS for print and publishing workflows
Convert OpenEXR image to GIF for web graphics and simple animations
Convert OpenEXR image to Radiance HDR for legacy HDR workflows
Convert OpenEXR image to ICNS for macOS application icons
Convert OpenEXR image to ICO for Windows icons and favicons
Convert OpenEXR image to JPEG 2000 for professional applications
Convert OpenEXR image to JPG for universal compatibility and sharing
Convert OpenEXR image to MSP monochrome bitmap format
Convert OpenEXR image to PCX for legacy ZSoft Paintbrush applications
Convert OpenEXR image to PNG for lossless quality with transparency
Convert OpenEXR image to Portable Pixmap format for processing
Convert OpenEXR image to QOI for fast lossless compression
Convert OpenEXR image to SGI for workstation graphics pipelines
Convert OpenEXR image to TGA for game development and 3D rendering
Convert OpenEXR image to TIFF for professional editing and archival
Convert OpenEXR image to WebP for optimized modern web delivery
Convert OpenEXR image to XBM for X11 icons and embedded bitmaps
Convert to EXR
Convert Hasselblad RAW photos to OpenEXR format
Convert Sony RAW photos to OpenEXR format
Convert AVIF images to OpenEXR for VFX compositing workflows
Convert Casio RAW photos to OpenEXR format
Convert Blizzard game textures to OpenEXR format
Convert BMP images to OpenEXR for high dynamic range processing
Convert Phase One P-series RAW photos to OpenEXR format
Convert Canon RAW photos to OpenEXR format
Convert Canon mirrorless RAW photos to OpenEXR format
Convert Canon PowerShot RAW photos to OpenEXR format
Convert Windows Cursor files to OpenEXR format
Convert Kodak Professional RAW photos to OpenEXR format
Convert Multi-page PCX images to OpenEXR format
Convert DirectDraw Surface textures to OpenEXR format
Convert Adobe DNG RAW files to OpenEXR format
Convert EPS print artwork to OpenEXR format
Convert Epson RAW photos to OpenEXR format
Convert Hasselblad/Imacon RAW photos to OpenEXR format
Convert Autodesk FLIC animation frames to OpenEXR format
Convert GIF images to OpenEXR for high dynamic range processing
Convert GoPro action camera RAW photos to OpenEXR format
Convert Radiance HDR images to OpenEXR for modern VFX pipelines
Convert Apple HEIC photos to OpenEXR format
Convert macOS ICNS icons to OpenEXR format
Convert ICO icons to OpenEXR format
Convert Phase One RAW photos to OpenEXR format
Convert JPEG 2000 images to OpenEXR format
Convert JPEG photos to OpenEXR for VFX compositing workflows
Convert Kodak RAW photos to OpenEXR format
Convert Mamiya RAW photos to OpenEXR format
Convert Leaf RAW photos to OpenEXR format
Convert Minolta RAW photos to OpenEXR format
Convert Microsoft Paint bitmap to OpenEXR format
Convert Nikon RAW photos to OpenEXR format
Convert Nikon compact RAW photos to OpenEXR format
Convert Olympus RAW photos to OpenEXR format
Convert Kodak Photo CD images to OpenEXR format
Convert ZSoft Paintbrush images to OpenEXR format
Convert Pentax RAW photos to OpenEXR format
Convert PNG images to OpenEXR for VFX compositing workflows
Convert Portable Pixmap images to OpenEXR format
Convert PSD Photoshop files to OpenEXR format
Convert Pentax Optio RAW photos to OpenEXR format
Convert QOI lossless images to OpenEXR format
Convert Fujifilm RAW photos to OpenEXR format
Convert Panasonic RAW photos to OpenEXR format
Convert Leica RAW photos to OpenEXR format
Convert SGI workstation images to OpenEXR format
Convert Sony RAW 2 photos to OpenEXR format
Convert Samsung RAW photos to OpenEXR format
Convert SVG vector graphics to OpenEXR format
Convert TGA textures to OpenEXR for VFX rendering workflows
Convert TIFF images to OpenEXR format
Convert WebP images to OpenEXR for high dynamic range processing
Convert Sigma/Foveon RAW photos to OpenEXR format
Convert X BitMap images to OpenEXR format
Convert X PixMap images to OpenEXR format
Convert GIMP Brush images to OpenEXR format
Convert FITS astronomical images to EXR for HDR compositing
Convert Windows Metafile to OpenEXR for VFX compositing
Convert Enhanced Metafile to OpenEXR for VFX compositing
About EXR Format
EXR (OpenEXR) is an open-standard high dynamic range raster image format created by Industrial Light & Magic (ILM) and released as open source in 2003. The format was originally developed for the visual effects industry to address the limitations of existing HDR formats, providing a robust container for storing images with 16-bit half-float or 32-bit full-float precision per channel. OpenEXR supports an arbitrary number of channels (RGB, RGBA, depth, motion vectors, cryptomatte, and custom AOVs), multi-layer and multi-view images, deep data (multiple samples per pixel for volumetric effects), and both lossless (PIZ, ZIP, ZIPS, RLE, B44) and lossy (DWAA, DWAB) compression methods. The .exr file extension is universally recognized across VFX, film, animation, and game development software. OpenEXR's ability to store the full dynamic range of a scene -- from the darkest shadows to the brightest specular highlights -- with floating-point precision makes it the industry standard for compositing, rendering, and color grading in professional film and television production.
History of EXR
OpenEXR was developed internally at Industrial Light & Magic beginning in the late 1990s, driven by the need for a high-fidelity image format that could handle the demanding requirements of feature film visual effects production. The format was first used in production on films like Star Wars: Episode II -- Attack of the Clones and Harry Potter and the Sorcerer's Stone. ILM's Florian Kainz led the development effort, creating a format that could store images with 16-bit half-float precision (IEEE 754 half-precision) -- a crucial innovation that provided sufficient dynamic range for compositing while keeping file sizes manageable compared to 32-bit float alternatives. In January 2003, ILM released OpenEXR as open source under a modified BSD license, making the reference implementation freely available to the entire visual effects and computer graphics community. The format was rapidly adopted by major VFX studios including Weta Digital, Pixar, and DreamWorks Animation. Version 2.0, released in 2013, introduced deep data support (storing multiple depth samples per pixel for improved compositing of volumetric effects like smoke and fog) and multi-part files (storing multiple images with different compression and channel configurations in a single file). The Academy Software Foundation (ASWF) took over stewardship of the project in 2019, and version 3.0 was released in 2021 with a completely rewritten core library (Imath), improved security, and better performance. Today, OpenEXR is the de facto standard for intermediate image storage in virtually every major VFX and animation studio worldwide.
Key Features and Uses
OpenEXR stores pixel data using either 16-bit half-float (IEEE 754 binary16) or 32-bit float (IEEE 754 binary32) precision per channel. The half-float format provides a dynamic range of approximately 10 orders of magnitude with 10 bits of mantissa precision, while 32-bit float offers the full IEEE single-precision range. The format supports an arbitrary number of named channels, allowing storage of not just RGBA color but also depth (Z), motion vectors (forward and backward), object IDs, cryptomatte data, and any number of custom arbitrary output variables (AOVs) used in modern rendering pipelines. Multiple compression methods are available: PIZ (wavelet-based lossless, best for noisy CG renders), ZIP and ZIPS (zlib-based lossless, good general-purpose), RLE (run-length encoding for simple images), B44 and B44A (fixed-rate lossy for real-time playback), and DWAA/DWAB (DCT-based lossy with configurable quality, excellent compression ratios for delivery). The tiled storage mode enables efficient random access to image regions, essential for texture mapping and interactive viewing. Multi-resolution support (mipmaps and ripmaps) allows a single file to contain multiple resolution levels. Deep image support stores variable-length lists of samples per pixel, enabling improved compositing of volumetric effects and transparent surfaces without the traditional limitations of flat compositing.
Common Applications
OpenEXR is the backbone of modern visual effects and animation production pipelines. In film VFX, every major studio uses EXR as the primary format for render outputs, storing beauty passes alongside dozens of AOVs (diffuse, specular, reflection, refraction, ambient occlusion, shadow, depth, motion vectors, cryptomatte) that compositors combine in Nuke, Fusion, or After Effects. 3D rendering engines including Arnold, V-Ray, RenderMan, Cycles (Blender), and Unreal Engine all output EXR natively. Game developers use EXR for HDRI environment maps, lightmaps, and offline baking of complex lighting data that gets converted to runtime formats. Digital intermediate (DI) and color grading workflows in DaVinci Resolve and Baselight frequently use EXR for scene-referred linear light data. Photogrammetry and 3D scanning pipelines store depth maps and normal maps in EXR for maximum precision. Scientific visualization, medical imaging, and astronomical imaging benefit from EXR's floating-point precision for accurate data representation. The format is also used for texture painting in tools like Mari and Substance Painter, where high bit-depth prevents banding artifacts in subtle gradients and lighting variations.
Advantages and Disadvantages
Advantages
- Industry Standard: The de facto format for VFX, film production, and 3D rendering worldwide
- High Precision: 16-bit half-float or 32-bit float per channel for accurate color and lighting data
- Multi-Channel Support: Arbitrary named channels for AOVs, depth, motion vectors, cryptomatte
- Multiple Compression: Lossless (PIZ, ZIP) and lossy (DWAA, DWAB) options for different use cases
- Deep Data: Variable-length per-pixel samples for volumetric compositing and transparent surfaces
- Multi-Layer/Multi-Part: Multiple images with different configurations in a single file
- Open Source: Free reference implementation maintained by Academy Software Foundation
- Tiled Storage: Efficient random access for interactive viewing and texture mapping
- Multi-Resolution: Built-in mipmap and ripmap support for texture workflows
- Universal Software Support: Nuke, Maya, Houdini, Blender, Photoshop, DaVinci Resolve, and virtually all DCC tools
Disadvantages
- Large File Sizes: Even with compression, EXR files are significantly larger than standard 8-bit formats
- Not Web-Compatible: Cannot be displayed natively in web browsers
- Requires Tone Mapping: HDR data must be tone-mapped for display on standard monitors
- Complex Format: Multi-part and deep data features add complexity to implementation
- No Animation: Single-frame format, requires image sequences for motion
- Overkill for Simple Tasks: Excessive precision for web graphics or casual photography
- Slower Processing: Floating-point data requires more computation than 8-bit formats
- Storage Demands: Film-resolution EXR sequences consume terabytes of storage
- Limited Consumer Support: Most consumer image viewers cannot open EXR files
- No Embedded ICC Profiles: Uses chromaticities metadata instead of ICC color management