Convert FLI to SGI
Max file size 100mb.
FLI vs SGI Format Comparison
| Aspect | FLI (Source Format) | SGI (Target Format) |
|---|---|---|
| Format Overview |
FLI
Autodesk FLIC Animation
Animation format created by Autodesk in 1985 for Animator and Animator Pro. Stores frame-by-frame animation with 256-color palette and delta compression. FLI uses fixed 320x200 resolution while FLC supports arbitrary sizes. Ubiquitous in DOS-era games and multimedia. Legacy Format Lossless |
SGI
Silicon Graphics Image
Raster image format developed by Silicon Graphics in 1984 for their IRIX workstations. Used extensively in VFX, film production, and 3D rendering pipelines. Supports RLE compression and multiple channel configurations. Still used in professional VFX and compositing workflows. Standard Format Lossless |
| Technical Specifications |
Structure: Chunk-based binary with frame delta compression
Color Depth: 8-bit indexed (256-color palette) Resolution: FLI: 320×200 fixed, FLC: arbitrary Compression: RLE + delta frame encoding Extensions: .fli, .flc |
Structure: 512-byte header + channel data
Color Depth: 8/16-bit per channel (RGB/RGBA) Compression: None or RLE Transparency: Alpha channel (RGBA mode) Extensions: .sgi, .rgb, .rgba, .bw |
| Syntax Examples |
FLI uses binary format (not human-readable): Header: 128 bytes Magic: 0xAF11 (FLI) / 0xAF12 (FLC) Frames: N, Width: W, Height: H Depth: 8 bits, Delay: D ms Frame chunks: delta-compressed |
SGI uses a fixed header format: Header: 512 bytes Magic: 0x01DA Storage: 0=raw, 1=RLE BPC: bytes per channel (1 or 2) Dimensions: 1-3 Size: X, Y, Z (channels) Channel data (planar storage) |
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| Version History |
FLI Introduced: 1985 (Autodesk Animator)
FLC Introduced: 1992 (Animator Pro) Status: Legacy (no longer developed) Evolution: Superseded by AVI, MPEG, MP4 |
Introduced: 1984 (Silicon Graphics)
Status: Stable (IRIX legacy) Successor: OpenEXR for HDR/VFX Evolution: SGI → OpenEXR for modern VFX |
| Software Support |
Pillow (Python): Native read support (FliImagePlugin)
FFmpeg: Full read/write support ImageMagick: Read support Other: XnView, IrfanView, GIMP (via plugin) |
VFX: Nuke, Shake, Fusion
3D: Maya, Houdini, RenderMan Editors: Photoshop, GIMP, Pillow Other: ImageMagick, XnView, feh |
Why Convert FLI to SGI?
Converting FLI animation frames to SGI format integrates retro animation assets into professional VFX and film production pipelines. SGI is a standard format in compositing software like Nuke and Fusion, and 3D rendering applications like Maya and Houdini.
SGI format supports both 8-bit and 16-bit per channel data, providing headroom for color grading and compositing operations. While FLI frames only use 8-bit palette colors, the SGI container allows downstream VFX tools to handle the images within their standard pipeline.
For studios working on retro-themed visual effects, period pieces, or documentaries about computing history, converting FLI animation frames to SGI provides direct compatibility with professional compositing workflows without format conversion steps.
SGI's simple format and alpha channel support make it useful for layered compositing. Extracted FLI frames in SGI format can be composited over other footage, combined with modern visual effects, or integrated into larger production sequences.
Key Benefits of Converting FLI to SGI:
- VFX Pipeline Ready: SGI is a standard format in professional compositing applications
- Film Production: Supported by Nuke, Fusion, Maya, Houdini, and RenderMan
- Alpha Channel: RGBA mode enables transparent compositing of extracted frames
- 16-Bit Support: Higher bit depth available for color grading headroom
- Professional Standard: Industry heritage format trusted in production environments
- Pillow Support: Both FLI and SGI natively supported by Python Pillow
- Simple Format: Well-documented, reliable format with predictable behavior
Practical Examples
Example 1: VFX Compositing Asset
Input FLI file (cutscene.fli):
FLI animation file: Resolution: 320x200 Colors: 256-color palette Content: DOS game cutscene VFX source plate
Output SGI file (plate.sgi):
SGI compositing file: ✓ SGI RGB format ✓ Nuke/Fusion compatible ✓ Compositing pipeline ready ✓ RLE compression ✓ Professional VFX format ✓ Film production standard ✓ Layer-ready output
Example 2: Film Production Element
Input FLI file (retro.flc):
FLC animation file: Resolution: 640x480 Colors: 256 indexed Content: Retro visual Production element
Output SGI file (element.rgb):
SGI production file: ✓ .rgb extension (SGI) ✓ Film-ready format ✓ Color grading compatible ✓ Standard VFX pipeline ✓ Maya/Houdini loadable ✓ Render farm compatible ✓ Professional output
Example 3: 3D Texture Reference
Input FLI file (texture_anim.fli):
FLI texture animation: Resolution: 320x200 Colors: 256 palette Content: Surface texture 3D reference material
Output SGI file (reference.sgi):
SGI texture reference: ✓ 3D pipeline compatible ✓ RenderMan loadable ✓ Texture mapping ready ✓ Material reference ✓ Production workflow ✓ Archive format ✓ Rendering pipeline
Frequently Asked Questions (FAQ)
Q: What is SGI format?
A: SGI (Silicon Graphics Image) is a raster format created by Silicon Graphics in 1984 for their IRIX workstations. It supports RGB, RGBA, and grayscale images with 8 or 16 bits per channel. SGI is used in professional VFX, film production, and 3D rendering pipelines.
Q: Why convert FLI to SGI?
A: SGI is useful when you need FLI frames in professional VFX compositing software (Nuke, Fusion) or 3D applications (Maya, Houdini). It provides a standard production format for integrating retro animation assets into film or VFX workflows.
Q: Is SGI still used today?
A: SGI format is still used in some VFX and film production pipelines, though OpenEXR has largely replaced it for HDR and linear color workflows. SGI remains supported by major professional applications and is useful for 8-bit compositing work.
Q: Can web browsers display SGI images?
A: No, SGI is not supported by web browsers. It is designed for professional production applications. For web display, convert to PNG, WebP, or JPEG instead.
Q: What is the difference between SGI and EXR?
A: SGI supports 8/16-bit per channel with simple RLE compression. OpenEXR supports 16/32-bit floating-point with advanced compression, making it better for HDR and linear color workflows. SGI is simpler; EXR is more capable for modern VFX.
Q: Does SGI support animation?
A: No, SGI is a single-frame format. For animation sequences, SGI files are typically numbered (frame.0001.sgi, frame.0002.sgi, etc.) and loaded as image sequences in compositing software.
Q: What are the .rgb and .rgba extensions?
A: SGI images use multiple extensions: .sgi (general), .rgb (RGB color), .rgba (RGB with alpha), and .bw (grayscale/black-white). All use the same format; the extension hints at the channel configuration.
Q: Can Pillow read and write SGI?
A: Yes, Python Pillow supports both reading and writing SGI format natively via the SgiImagePlugin. This makes automated conversion from FLI to SGI straightforward in Python scripts.