Convert FLI to SGI

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FLI vs SGI Format Comparison

Aspect FLI (Source Format) SGI (Target Format)
Format Overview
FLI
Autodesk FLIC Animation

Animation format created by Autodesk in 1985 for Animator and Animator Pro. Stores frame-by-frame animation with 256-color palette and delta compression. FLI uses fixed 320x200 resolution while FLC supports arbitrary sizes. Ubiquitous in DOS-era games and multimedia.

Legacy Format Lossless
SGI
Silicon Graphics Image

Raster image format developed by Silicon Graphics in 1984 for their IRIX workstations. Used extensively in VFX, film production, and 3D rendering pipelines. Supports RLE compression and multiple channel configurations. Still used in professional VFX and compositing workflows.

Standard Format Lossless
Technical Specifications
Structure: Chunk-based binary with frame delta compression
Color Depth: 8-bit indexed (256-color palette)
Resolution: FLI: 320×200 fixed, FLC: arbitrary
Compression: RLE + delta frame encoding
Extensions: .fli, .flc
Structure: 512-byte header + channel data
Color Depth: 8/16-bit per channel (RGB/RGBA)
Compression: None or RLE
Transparency: Alpha channel (RGBA mode)
Extensions: .sgi, .rgb, .rgba, .bw
Syntax Examples

FLI uses binary format (not human-readable):

Header: 128 bytes
  Magic: 0xAF11 (FLI) / 0xAF12 (FLC)
  Frames: N, Width: W, Height: H
  Depth: 8 bits, Delay: D ms
Frame chunks: delta-compressed

SGI uses a fixed header format:

Header: 512 bytes
  Magic: 0x01DA
  Storage: 0=raw, 1=RLE
  BPC: bytes per channel (1 or 2)
  Dimensions: 1-3
  Size: X, Y, Z (channels)
Channel data (planar storage)
Content Support
  • 256-color indexed palette per frame
  • Frame-by-frame animation sequences
  • Delta compression between frames
  • Palette rotation/cycling effects
  • Variable frame delay timing
  • RLE compression for first frame
  • No audio track support
  • 8 and 16-bit per channel
  • RGB, RGBA, grayscale modes
  • Optional RLE compression
  • Planar channel storage
  • Alpha channel support
  • Multi-channel image data
  • Image name field (80 chars)
Advantages
  • Efficient delta frame compression
  • Simple format, easy to parse
  • Individual frames easily extractable
  • Native Pillow/Python support
  • Compact animation storage
  • Lossless palette-based encoding
  • VFX industry standard
  • 16-bit per channel support
  • Alpha channel support
  • Simple, well-documented format
  • Pillow native support
  • Film production heritage
Disadvantages
  • Limited to 256 colors
  • No audio support
  • FLI fixed at 320×200
  • No transparency/alpha
  • Obsolete format
  • No modern codec features
  • Limited modern software support
  • RLE less efficient than modern codecs
  • No metadata standards
  • No web browser support
  • Being replaced by EXR
Common Uses
  • DOS game cutscenes and cinematics
  • Autodesk Animator animations
  • Multimedia CD-ROM presentations
  • Scientific visualizations
  • Architectural walkthroughs
  • VFX compositing pipelines
  • Film production renders
  • 3D rendering output
  • Scientific visualization
  • IRIX legacy systems
Best For
  • Retro game asset extraction
  • DOS-era animation preservation
  • Legacy multimedia archives
  • Palette-based pixel art sequences
  • VFX and compositing workflows
  • Legacy IRIX compatibility
  • Film production pipelines
  • Professional rendering
Version History
FLI Introduced: 1985 (Autodesk Animator)
FLC Introduced: 1992 (Animator Pro)
Status: Legacy (no longer developed)
Evolution: Superseded by AVI, MPEG, MP4
Introduced: 1984 (Silicon Graphics)
Status: Stable (IRIX legacy)
Successor: OpenEXR for HDR/VFX
Evolution: SGI → OpenEXR for modern VFX
Software Support
Pillow (Python): Native read support (FliImagePlugin)
FFmpeg: Full read/write support
ImageMagick: Read support
Other: XnView, IrfanView, GIMP (via plugin)
VFX: Nuke, Shake, Fusion
3D: Maya, Houdini, RenderMan
Editors: Photoshop, GIMP, Pillow
Other: ImageMagick, XnView, feh

Why Convert FLI to SGI?

Converting FLI animation frames to SGI format integrates retro animation assets into professional VFX and film production pipelines. SGI is a standard format in compositing software like Nuke and Fusion, and 3D rendering applications like Maya and Houdini.

SGI format supports both 8-bit and 16-bit per channel data, providing headroom for color grading and compositing operations. While FLI frames only use 8-bit palette colors, the SGI container allows downstream VFX tools to handle the images within their standard pipeline.

For studios working on retro-themed visual effects, period pieces, or documentaries about computing history, converting FLI animation frames to SGI provides direct compatibility with professional compositing workflows without format conversion steps.

SGI's simple format and alpha channel support make it useful for layered compositing. Extracted FLI frames in SGI format can be composited over other footage, combined with modern visual effects, or integrated into larger production sequences.

Key Benefits of Converting FLI to SGI:

  • VFX Pipeline Ready: SGI is a standard format in professional compositing applications
  • Film Production: Supported by Nuke, Fusion, Maya, Houdini, and RenderMan
  • Alpha Channel: RGBA mode enables transparent compositing of extracted frames
  • 16-Bit Support: Higher bit depth available for color grading headroom
  • Professional Standard: Industry heritage format trusted in production environments
  • Pillow Support: Both FLI and SGI natively supported by Python Pillow
  • Simple Format: Well-documented, reliable format with predictable behavior

Practical Examples

Example 1: VFX Compositing Asset

Input FLI file (cutscene.fli):

FLI animation file:
  Resolution: 320x200
  Colors: 256-color palette
  Content: DOS game cutscene
  VFX source plate

Output SGI file (plate.sgi):

SGI compositing file:
✓ SGI RGB format
✓ Nuke/Fusion compatible
✓ Compositing pipeline ready
✓ RLE compression
✓ Professional VFX format
✓ Film production standard
✓ Layer-ready output

Example 2: Film Production Element

Input FLI file (retro.flc):

FLC animation file:
  Resolution: 640x480
  Colors: 256 indexed
  Content: Retro visual
  Production element

Output SGI file (element.rgb):

SGI production file:
✓ .rgb extension (SGI)
✓ Film-ready format
✓ Color grading compatible
✓ Standard VFX pipeline
✓ Maya/Houdini loadable
✓ Render farm compatible
✓ Professional output

Example 3: 3D Texture Reference

Input FLI file (texture_anim.fli):

FLI texture animation:
  Resolution: 320x200
  Colors: 256 palette
  Content: Surface texture
  3D reference material

Output SGI file (reference.sgi):

SGI texture reference:
✓ 3D pipeline compatible
✓ RenderMan loadable
✓ Texture mapping ready
✓ Material reference
✓ Production workflow
✓ Archive format
✓ Rendering pipeline

Frequently Asked Questions (FAQ)

Q: What is SGI format?

A: SGI (Silicon Graphics Image) is a raster format created by Silicon Graphics in 1984 for their IRIX workstations. It supports RGB, RGBA, and grayscale images with 8 or 16 bits per channel. SGI is used in professional VFX, film production, and 3D rendering pipelines.

Q: Why convert FLI to SGI?

A: SGI is useful when you need FLI frames in professional VFX compositing software (Nuke, Fusion) or 3D applications (Maya, Houdini). It provides a standard production format for integrating retro animation assets into film or VFX workflows.

Q: Is SGI still used today?

A: SGI format is still used in some VFX and film production pipelines, though OpenEXR has largely replaced it for HDR and linear color workflows. SGI remains supported by major professional applications and is useful for 8-bit compositing work.

Q: Can web browsers display SGI images?

A: No, SGI is not supported by web browsers. It is designed for professional production applications. For web display, convert to PNG, WebP, or JPEG instead.

Q: What is the difference between SGI and EXR?

A: SGI supports 8/16-bit per channel with simple RLE compression. OpenEXR supports 16/32-bit floating-point with advanced compression, making it better for HDR and linear color workflows. SGI is simpler; EXR is more capable for modern VFX.

Q: Does SGI support animation?

A: No, SGI is a single-frame format. For animation sequences, SGI files are typically numbered (frame.0001.sgi, frame.0002.sgi, etc.) and loaded as image sequences in compositing software.

Q: What are the .rgb and .rgba extensions?

A: SGI images use multiple extensions: .sgi (general), .rgb (RGB color), .rgba (RGB with alpha), and .bw (grayscale/black-white). All use the same format; the extension hints at the channel configuration.

Q: Can Pillow read and write SGI?

A: Yes, Python Pillow supports both reading and writing SGI format natively via the SgiImagePlugin. This makes automated conversion from FLI to SGI straightforward in Python scripts.